Here are some stuff I’ve worked on that is related to 3D. I have been coding 3D for about 25 years now and have lots of experience. Some of the places I have worked are: IO Interactive (Hitman Games), ITE (Hugo Games), Ivanoff Interactive (Magnus & Myggen), IFAD (Military 3D simulation).
Knowledge
Languages |
APIs |
Software |
- C/C++
- C#
- GLSL
- Java
- Php
- Javascript
- HTML
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- OpenGL
- Direct3D
- OpenSceneGraph
- Qt
- jQuery
- WordPress (plugins)
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- Unity3D
- 3DS Max
- Daz3D
- Photoshop
- WordPress
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Websites
This website is a collection of information to help others get started with OpenSceneGraph. I have created all the tutorials and tried to keep them as simple as possible.

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osgHelp www.osghelp.com |
Unity3D
Screenshots of some projects I have created with Unity3D.
Foward Air Controller Simulation
I created this project to help me learn about locomotion and vehicle usage. Some key stuff in this project is:
- Vehicle
- Locomotion
- Cloth Physics
- Skybox
- Terrain
- Inventory Control
- Camera Changes
- Simple GUI Usage
There is a playable demo, click the learn more button for full description

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Gym Builder
Create setups to be used for teaching gymnastics.

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OpenSceneGraph
Demo – Postfilters
HDR, Ghosts, Streaks, Blooming, Auto Exposure

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Trees and Grass
Creating trees and grass (in other words environment foilage) is not an easy thing to do. Even the big tripple “A” games today have a constant battle of doing this in realtime. This is my first attempt and I’m very pleased with the results.

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iFacts
Software for the military, simulating Forward Air Controller situtations.

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Games
Freedom Fighters
This is the first game IO Interactive created that wasn’t a part of the Hitman franchise. I was one of the lucky ones that got to work on this game. Freedom Fighters has a sub-cult status as being fantastic squad based game that never got the publicity that it deserves. I also believe this game to be the greatest thing that ever came out from IO Interactive. It has so much potential and it is so sad that we never got the chance to bring this game up to the level it deserves.

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Freedom Fighters  |
Hitman
Hitman is Denmarks first true AAA game and again timing in my life was perfect, because I was part of the team that create the Hitman games. Working at IO Interactive is hard, because of the many deadlines and working hours, but the learning experience is all worth it. Anybody in Denmark that truely wants to be a game developer should apply for a job at IO and get a bag full of experience.

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Hitman  |
Hugo
Working at ITE (Interactive Television Entertainment) was my first experience working on a real gaming project that would be sold to consumers. I have created many hobby games and was very excited that I got the job. ITE was the first company in Denmark that got the rights to develop for the Playstation. I was hired to convert the games that we have seen on TV to the Playstation.

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Hugo  |
Magnus & Myggen
I was also lucky to have worked with Ivanoff Interactive. Ivanoff is the owner and one of the nicest people I know. He has really good ideas for game projects. I worked on an isometric game for Magnus & Myggen. This was fun and I actually like these kind of game. I think it’s the puzzle part of the games I like the most.

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Magnus & Myggen  |