Resume

Peter Wraae Marino

Programmer

Projects I have worked on (company/project):

  • IFAD: Observer Training
  • IO Interactive: Freedom Fighters
  • IO Interactive: Blood Money
  • IO Interactive: Contracts
  • IO Interactive: Silent Assassin
  • IO Interactive: 3ds max plugin (textures)
  • Ivanoff Interactive: Lego Friends
  • Ivanoff Interactive: Magnus & Myggen – Skumlesens Skygge
  • ITE: Hugo (Playstation)
  • Multi Media Info: Still Store System
marino_180x180Phone: +45 – 23 31 18 33
Website: marino.dk
Email: marino.peter@gmail.com

Work Experience

Year

Company

Description

Work Area

2006 – Today IFAD TS A/S
www.ifad.dk
3D simulations software for the military.IFACTS Classroom training
  • core-engine
  • rendering
  • locomotion
  • inventory
  • foliage rendering
2000 – 2006 ┬áIO Interactive
www.ioi.dk
Computer game developmentHitman-2-Silent-Assassin-Consoles-Codes-Cheats-and-Passwords-PC-2Freedom-Fighters-1353334219257871

 

  • tools
  • game-setup
  • console migration
  • gui
  • scripting
  • 3ds max plugins
  • photoshop plugins

Created following games:

  • Hitman: Codename 47
  • Hitman 2: Silent Assassin
  • Hitman: Contracts
  • Hitman: Blood Money
  • Freedom Fighters
1998 – 1999 Ivanoff Interactive
www.ivanoff.dk
Computer game developement4-robotroom2
  • game engine
  • game play

Created following games:

  • Magnus & Myggen
  • Lego Friends
1997 – 1998 ITE (Interactive Television Entertainment)
www.ite.dk
Computer game developement (Playstation)Hugo_Cover
  • core-engine design
  • game play

Created following game:

  • Hugo
1996 – 1997 DMC (MGI)
www.mgi-soft.com
Desktop publishing software and image rendering.calamus01
  • core-system
  • rendering
1994 – 1996 MMI (Multi Media Inform) Broadcasting software
  • rendering